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Knights of the blazing sun

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Gather Your Resolve- Group resist is raised by 236 while with in 150 feet, enemy loss 236 with in 30 feet.Stay Focused- Group with in 150 feet regain 36AP and 36 Health over 3 secounds if a group mate successfully defends an attack.To Victory- Your group is 25% less likely to have an ability set back with in 150 feet, Enemy players are 25% more likely to be set back.Stand Strong- Group mates with in 150 feet gain 75 Toughness, Enemy with in 30 feet loss 75.To Glory- All group mates regain 15 AP every 5 seconds.Press The Attack- Strenght Increased by 75 for all group mates with in 150 feet, Lowered by 75 for all enemy with in 30 feet.

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So lets look at some of these auras alittle closer. IMO I think the Knight is the best class for group support and defense of the cloth waerers, with all the the buff/debuff an a substantial bit of armor the Knight can twist his auras to grant heals, strenght, toughness, resists, AP and health, AP, lower/raise set back and reduce enemy heal chance. All that is discussed here will only cover R25 down and Glory spec. Ello all, My name is Cuthiel and I play a Knight and just thought I’d put out some of my thoughts on this class.